Word around the inn is that Dr Boom has returned to his secret laboratory in the Netherstorm. No one knows exactly what the mad genius will unleash, but a lot of very, VERY strange cards have found their way into decks around here lately: mechanical amalgamations, eerie crystals, revolting, lab-grown monstrosities, the good doctor and his esteemed colleagues are working on something big! Time to venture into the Netherstorm, find the lab, and uncover what these maniacs are up to.
Have you yearned for an exciting career in SCIENCE? If you answered yes, you're hired! Announcing Hearthstone's newest expansion: The #Boomsday Project! https://t.co/dQGbLiaGlY pic.twitter.com/HxVgdOMkUz
— Hearthstone (@PlayHearthstone) 10 July 2018
The second expansion of the year for Blizzard's digital card game Hearthstone, named "The Boomsday Project", is coming on 7th August. Expect explosions and lab experiments gone awry as the title's next 135-card set brings the usual goodies: New keywords, an empowered card type and a couple twists on familiar elements.
Boomsday introduces two new card keywords. If you have a minion of the 'mech' type, playing a card with the Magnetic tag will combine them into a bigger, stronger creature. The second, Omega, empowers cards later in the game: Once you've gained ten mana crystals, playing a card with this keyword gives it a bonus effect. There are also 'Project' cards, spells that affect both players.
In the example shown above, Myra's Unstable Element draws the rest of your cards. Obviously, this is foolish to play early on, but as the match winds down, this Hail Mary may just give players the right tools to secure a win. Also coming in the set are legendary minions -- excuse me, scientists -- that promise interesting interactions, like double-casting the next spell you play.
The previous Adventure-style excursions in December's Kobolds & Catacombs and April's The Witchwood were decent fun and open to all players, so it's nice to see Blizzard continuing the tradition.