Gaming Evolution to Eve-Online from BBC Micro to PC

Growing up I used to love playing computer games. Among my favourite was Elite, a simple game that provided months of entertainment.

By Tim TrottGaming Guides and Walkthroughs • August 11, 2010

Elite

Originally published in 1984 for the BBC Micro and Acorn Electron computers, it was later released on the Atari 512. What I liked most about Elite was the open-ended game model, which meant I didn't have to follow a set path or do what the developers wanted. I could go where I want and do what I want. I did not, however, like those Thargoids. Unfortunately, it was quite dated when I got into Elite. However, a new version was coming very soon.

Elite on the Amiga 500
Elite on the Amiga 500

Frontier: Elite II

By the time I got hold of Frontier, I had an Amiga 500, which could play better games thanks to its superior hardware. Frontier brings Elite's open-ended gameplay into a better galaxy and extends the gameplay. There wasn't a plot to Frontier; instead, you could explore space, trade (legally or illegally), carry out missions for the military, ferry passengers from system to system, engage in piracy or any combination of the above. Consequently, Frontier could not be completed - you decide what to aspire to and set out to achieve it.

I have probably clocked up more hours playing Frontier than any other game.

Frontier: Elite 2
Frontier: Elite 2

Wing Commander: Privateer

I stopped playing Frontier because I upgraded from the Amiga to a PC, and the PC version of Frontier was utter trash. It wasn't all bad, however, because I was introduced to the Wing Commander series around this time, specifically Privateer. Like Elite, Privateer follows an open-ended design in which you are a freelancer and can be a pirate, a merchant, a mercenary or any of the above in combination. It did feature a built-in plot, but you were free to adventure on your own, even after the plot had been completed.

Wing Commander Privateer
Wing Commander Privateer

There was an empty void after I finished playing Privateer (once I had all the money in the universe, the fastest and strongest ship, and completed all the quests). Nothing else was around to fill it. Privateer II was a poor effort and didn't follow the same gameplay; Elite 3 was also a failure. I had to wait long for the next "Space Trader" game.

Freelancer

I had to wait until 2003 before returning to space trading, but it was worth the wait. Freelancer was a space trading and combat simulation game from Microsoft. While the game featured open-ended gameplay, it was closely tied to the main plot. Between storyline missions, you can do whatever you want: exploration, trading, mining, mercenary work, piracy or working for the police. The problem with Freelancer was that there wasn't much left once you had completed the story. Just more of the same. And it now seems like the space trading and combat simulator has ceased to be.

Microsoft Freelancer
Microsoft Freelancer

EVE Online

Fast forward to 2010, and I have just been introduced to EVE Online. Like Elite back in the 80's, this game is open-ended, and you can do whatever you want. You can work in several careers: mining, exploration, piracy, merchant, mercenary, manufacturing, hauling, business, and so much more. EVE is an MMORPG (Massively Multiplayer Online Role Playing Game), which means that there are tens of thousands of other players with whom to interact in the game. Some, like me, are just starting, while others have been playing for years.

Screenshot from EVE Online showing a Megathron Battleship Mining
Megathron Battleship Mining in EVE Online

I always found a drawback to the other games: what to do once you had the fastest, most powerful ship. You've been to every system, completed every mission, and got the best guns. There is nothing much left to do except get even more money. EVE Online has a solution to this. Once you have the biggest, worst ship, why not get a space station or a small moon? A planet may be. You can start your corporation and create alliances with other corporations and players. Join fleets, even start wars. In this game, you can do whatever you want. There isn't anything to hold you back (except pirates).

If you are also a space trading game fan, you must check out EVE Online.

Thanks to the buddy program, I have just started a free 21-day trial of the game. While I am only a week into the game (I haven't even completed the tutorial yet!) I see huge potential for this game. It may even rival Frontier.

As I get more involved in the game, I will keep a log of activities and findings here so I can reflect. Maybe it will help somebody become inspired and try the game; maybe I will look back and think, "Oh God, I've wasted my life". Who knows? At the moment, I am enjoying playing EVE, and that's what matters.

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