What is EVE Online - The Space Based MMORPGEVE Online is a massively multiplayer online space game similar to the old classic Elite or Privateer games where you explore the galaxy.

EVE Online is a space game similar to the old classic Elite or Privateer games, except it is a massively multiplayer online role-playing game. EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight trade and form corporations and alliances with other players.
Set more than 21,000 years in the future, the background story of EVE Online explains that humanity, having used up most of Earth's resources, began colonising the rest of the Milky Way. This expansion led to competition and fighting over available resources. Everything changed with discovering a natural wormhole leading to an unexplored galaxy dubbed 'New Eden'. Dozens of colonies were founded, and a structure was built to stabilise the wormhole, a giant gateway named "EVE". However, when the natural wormhole collapsed, it destroyed the gate. Cut off from Earth, and its much-needed supplies, the colonists of New Eden starved. Five colonies managed to return to prominence, each eventually rebuilding their society. The states around these colonies comprise the five major empires in EVE Online: the Amarr Empire, the Caldari State, the Gallente Federation, the Minmatar Republic and the Jove Directorate.

Players start the game by creating a new character. Each account allows for up to three characters. When players create a new character, they choose one of the four playable races: Amarr, Gallente, Minmatar and Caldari. Each race is divided into three bloodlines that give characters different pre-defined appearances and skills, which the player can finely tune.
The in-game economy in EVE Online is an open economy that is largely player-driven. Non-player character (NPC) merchants sell skill books players use to learn new skills and blueprints to manufacture ships and equipment. The players gather the necessary raw materials to manufacture almost all the game's ships and ship modules. The in-game currency is called ISK, an abbreviation for InterStellar Kredits (ISK is also the currency of Iceland, the country in which EVE is written).
If you've never heard of or seen EVE, here's an awesome trailer.
The nature of the open-ended game architecture means that players can do anything they want. Several "careers" can be joined, each with several sub-careers. The most common are listed below.
- Miner/Refiner - Mining asteroids and refining the ore into the raw materials used for production.
- Hauler - Moving goods from one location to another.
- Manufacturer - Using blueprints to construct and sell ships and equipment.
- Researcher/Inventor - All advanced items in EVE, of the Tech 2 variety, are made possible by the efforts of players who conduct invention.
- Trader - Buy low, sell high! Often linked to hauling
- Corporate Executive - Become your own CEO! Players can form their own corporations, recruit other players, and earn ISK from a salary drawn from taxes and fees. You can also create structures in space to host valuable research facilities, or you could join an alliance and negotiate for implementing a lucrative moon mining operation.
- Recruiter - The lifeblood of corporations is literally in the people who join, but many corporations do a poor job of finding the kinds of players they need to thrive as a group. For this reason, you can rent yourself out as a recruiting agency to search for and pre-qualify potential candidates for your client corporation.
- Standings Pusher - Mining corporations need high NPC standings for tax-free "perfect" refining, and some corporations will pay you for access to them.
- Explorer - Searching for wormholes and hidden space for valuable sites, then selling the relics and information you discover, can be a very productive way to generate ISK - and a lot of fun, too.
- Salvager - EVE is a place of constant combat, and as a result, many wrecked ships are left behind after every battle. Many items collected from wrecks are used to produce specialised rigs for ships, so there is always a strong demand.
- Mission Runner - One of the first ways that every player makes ISK in EVE is by executing assigned missions assigned by agents in non-player corporations or by running through dead space complexes.
- Ratting - Hunting and killing NPC pirates (a.k.a. "rats") can earn some ISK.
- Mercenary - You can make a decent living by hiring your guns out to corporations that can use you for fighting pirates or war targets.
- Bounty Hunter - Many players who pursue outlaw careers have bounties assigned to them. Players can hunt down these characters using locator agents and intelligence gathered from other players and collect the bounties.
- Pirate - Do you like the idea of combat for personal profit? Then the life of a pirate might be for you. Pirates specialise in player-versus-player (PvP) skills so that they can attack and pillage players (mostly hauliers) in low-security space or capture them and ransom their ship or pod for money.
- Assassin/Suicide Ganker - If you initiate an unprovoked attack on a ship in high-security space (0.5 or higher), then CONCORD will destroy your ship. But losing a ship might be a small price if you pick the right target - a nice fat freighter or a faction ship laden with high-priced modules, for example. By working with teammates who can loot the victim after your suicide attack, you can earn enormous rewards.
- Drug Dealer - There are illegal substance abusers in the EVE universe - and this includes many pilots. Booster drugs can temporarily increase certain capabilities, and though illegal in Empire space, they are in demand. And where there are buyers, there is a market - one that a disreputable drug dealer can fill, and for a decent profit, at moderate risk.
Is that enough to do in EVE? There are also several smaller professions, specialised or low-profit, which I haven't listed here.